Fire Charm
(Enchantment/Charm)

Range:  10 feet
Components:  V, S
Duration:  2 rounds per level
Casting Time:  1
Area of Effect:  30-yard radius
Saving Throw:  Negates

This spell causes a beautiful, gossamer veil of multi-hued flame to dance around any normal fire larger than a torch flame. All creatures within 30 yards of the fire must save versus spell or become transfixed with the spectacle. While so charmed, creatures are subject to suggestions of twelve or fewer words, saving at -3 for suggestions of average reasonability and suffering this second charm for a full 1d6 rounds per level of wizard. The fire charm and suggestions are broken by physical attack. The fire charm is also broken by obscurement of the dancing flame.

